Yard Invaders 2 : experimental prototype
Well, my “Procedural Racer” game has been taxiing for launch for quite a while now – as soon as it’s ready I will be posting here. In the meantime, here’s a video of an experimental gameplay prototype I put together, as a possible sequel to one of my very old 2D shockwave games called “Yard Invaders”.
I tried out a number of new things while putting this together, including:
- Procedurally generated spherical terrain
- Spherical gravity
- Custom grass shader
- Depth of field effects
- Explosion effects (not detonator)
- Intuitive auto-targeting of enemies
Whether this ever makes it to the status of a finished game remains subject to the mysterious tides of fate.