I’ve been very quiet over the last few months, because I’ve been working on our latest Unity game. It’s crunch time right now – the game is due to be released shortly – and I’m getting pretty excited about being able to show it off! I can’t give away too much yet, but I do have the all-clear to release a few development screen captures to whet your appetite!
What I can share:
– It’s a racing game
– It features very fast cars
– It has procedurally created tracks, meaning it has… INFINITE LEVELS!
Here’s some video. (The track building process has had gratuitous animation added for artistic effect):
And here are a few stills of the procedural system with some explanations:
And here are a few in-game shots of some of the possible track layouts: