Yard Invaders 2 : experimental prototype
Well, my “Procedural Racer” game has been taxiing for launch for quite a while now – as soon as it’s ready I will be posting here. In the meantime, here’s a video of an experimental gameplay prototype I put together, as a possible sequel to one of my very old 2D shockwave games called “Yard Invaders”.
I tried out a number of new things while putting this together, including:
- Procedurally generated spherical terrain
- Spherical gravity
- Custom grass shader
- Depth of field effects
- Explosion effects (not detonator)
- Intuitive auto-targeting of enemies
Whether this ever makes it to the status of a finished game remains subject to the mysterious tides of fate.
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2010/09/02 at 7:52 pm
Very cool. Watching it made me feel a bit dizzy.
I’d love to hear more about the technical nuts and bolts (for example, what you used for character control, and how you implemented the spherical gravity).
2010/09/13 at 1:00 am
This would make a great GodFinger style game! Can your terrain sphere be modified during run-time?
2010/12/03 at 11:35 am
Hey Dude ^_^
I think this spherical gravity thingy is prety awesome !!!! I had a look for some code myself … but I didn’t got it to work
Could you tell me how you did it by any chance?
That would be awesome!!!
Cheers!
2012/01/30 at 8:49 pm
This seems to be a while ago, but we are trying to figure out the spherical terrain in Unity and I would love your help on this. can you contact me? spencer at spencerbuchanan.com
very cool prototype.