Racing Game Sneak Peek
I’ve been very quiet over the last few months, because I’ve been working on our latest Unity game. It’s crunch time right now – the game is due to be released shortly – and I’m getting pretty excited about being able to show it off! I can’t give away too much yet, but I do have the all-clear to release a few development screen captures to whet your appetite!
What I can share:
- It’s a racing game
- It features very fast cars
- It has procedurally created tracks, meaning it has… INFINITE LEVELS!
Here’s some video. (The track building process has had gratuitous animation added for artistic effect):
And here are a few stills of the procedural system with some explanations:

First a track surface mesh is build based on a 3d spline curve

Detail objects are added along the roadside

Non-intersecting locations are calculated for larger roadside scenery

A heightmap is computed which fits the spline, and objects are automatically grounded to it
And here are a few in-game shots of some of the possible track layouts:







2010/06/22 at 9:16 pm
Holy crap. You did it again – you make me want to quit Unity development because you’re just so damn good at it!
Looks just incredible.
2010/06/22 at 9:17 pm
YOU OWN IT!
2010/06/24 at 2:08 pm
Man, this is just awesome!
2010/06/26 at 12:51 am
Man – that looks really, REALLY stellar. Everything about it, from the procedural generation to the final product looks top notch. I’ve been working on a car game (though mine is about running over clowns
so I can really appreciate how that car handles in the video… you’ve practically got a Houdini-esque content generation system there… very, very nice.
2011/04/15 at 7:16 am
Hi
I am new in using unity 3d Racing Game so i want to know how to make a professional racing game.
can i have download any complete source code except unity official site and where is best
unity car tutorial.
Thanks