Archive for December, 2009

Christmas! (2 of 2) – Have a Smashing One! : The Skive Unity 3D Christmas Demo

Posted in Uncategorized on 2009/12/24 by duck

So here it is – delayed, but just in time. It’s my christmas Unity 3D demo. Let loose with a giant excavator amongst the snow and ice sculptures.

Making full use of Unity’s physics engine, and some of the pro features such as refraction in the ice shader, full-screen glow and ambient occlusion (although these features are automatically deactivated if the frame rate drops too low).

The demo will fill your browser window, so if you find its running at too slow a frame rate, you can always reduce the size of the window. You can also manually flip up and down through the quality degradation steps, by holding down ‘Q’ and pressing ‘1’ or ‘2’.

Use arrow keys to control the scoop and exacator body, and use WSAD to control the tracks. Enjoy!


Mmm, refractive bump mapped ice!


Time to get cracking!


Once you manage to navigate your way to the ice block, it’s fairly easy to break


My work here is done!


Or is it?… destroy the rest!

The Skive Unity3D Christmas Demo – Click here to play!

Christmas! (1 of 2) – Blast from the past : Snowfight 3D

Posted in Games, Shockwave on 2009/12/23 by duck

Well, in the grand (and now seemingly dead or perhaps dormant) tradition of “christmas demos” from the golden age of shockwave, I was hoping to have a nice shiny new Unity christmas demo for you yesterday. However, at the end of last week my PC was hit by such a beastly virus that I ended up having to completely reformat and reinstall everything, which set me back a bit in my schedule.

So I have just finished getting the Unity demo ready – and I’m pretty pleased with it, but for reasons outside of my control it can’t be released on the live server until tomorrow. All I can say is that it involves ice sculputures, a giant excavator, and plenty of physics! In the meantime, in case you have nothing better to do than wait with bated breath, I’m posting one of my shockwave games from times gone by. In case you haven’t seen this before, it’s been knocking around the web since about 2002. This was actually one of the first 3D games I ever made, and I had a request recently asking where it had gone. Here it is (the link to play is at the bottom after the images). And tomorrow… the Unity 3D christmas demo.


The aim is simply to destroy all the snowmen on the level. CTRL throws snowballs, and SPACE ducks & reloads.


Other kids stand guard, so you often have to take them out before you can get a clean shot at the snowmen. I gave them fairly decent AI, incorporating a field of view and sound detection, so sometimes the stealthy approach is better.


If you want to get ahead, learn how to use the first-person aiming mode (hold RETURN), and strafing (Z & X).

Three-Dimensional Snowfight : Play Now

Enjoy! And stay tuned for tomorrow’s Unity 3D christmas installment!

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